Neuralworks

Privacy Policy

IRON VAULT (鐵穹戰記)

Effective Date: 2026-10-17

1. Introduction

Welcome to IRON VAULT (鐵穹戰記), an iOS game (bundle ID: com.neuralworks.mecha) published by Neuralworks. This Privacy Policy explains what information the game handles, how it is used, and the choices you have. This version applies to IRON VAULT 1.2 and later. Version 1.1 added online play. Version 1.2 adds missions, a season pass, achievements, Game Center leaderboards, replays, duo parties, quick signals, and optional anonymous usage and crash reporting. Version 1.3 adds online co-op boss raids (raid results and boards are kept with your Player ID, and boards show pilot names), destructible cover, weather, training lessons and accessibility settings. Accessibility settings are stored only on your device.

2. Information We Collect

2.1 No Account Needed for Offline Play

You can play single-player content (story, VS CPU, training) without creating an account or signing in. Offline play does not send personal data to us.

2.2 Data Stored on Your Device

Your game progress, settings, and redemption records are stored only on your device. They are not uploaded to our servers, except where sections 2.4, 2.8 and 2.10 describe online play, anonymous data sharing and progress sync.

2.3 Nearby Battles

Nearby battles use Apple's MultipeerConnectivity framework, which connects devices over Bluetooth and the local network. Your device name or player name is used to identify you to the other player. This information is used only while the connection is active and is not uploaded to us.

2.4 Online Battles and Your Online Player Record

If you use online play (rooms, invitations, quick match, and online ranking), the game creates an anonymous Player ID and a secret token and stores them on your device. We do not ask for your real name, email address, or password to play online. We store the following data on our online servers, which are operated by Neuralworks:

  • Identity: your Player ID (a random identifier), your pilot name (2 to 12 characters, chosen by you or taken from your Game Center alias), and a hashed copy of your secret token. We store only a hash of the token, not the token itself.
  • Rankings and statistics: rank points, rank and season history, wins, losses, match count, play time, kills, deaths, assists, battle scores, win streak, and your most-used mech class.
  • Co-op raids: if you play online co-op raids, your raid results, clear times and best records are stored with your Player ID. Raid boards show your pilot name to other players, in the same way as other online boards. Co-op raid results are verified by our server.
  • Match records: for each online match, the date, mode, duration, result, your score, and the input log of the match. Input logs are used to verify results and to play back replays (section 2.9). They do not contain your name or contact details.
  • Social data: your friends list, friend requests, blocked players, and your invitation preference (for example, "friends and recent opponents only" or "off").
  • Reports: if you report another player, we store the reported player's Player ID, the reason you selected, an optional note of up to 200 characters, and the match ID if relevant. Your Player ID is stored with the report so that it can be handled.
  • Progress: if you play online, your missions, login-reward claims, season pass progress and achievement unlocks are synced to our server as a merged progress record. The server also records your online match counts itself (section 2.10).
  • Duo parties and quick signals: while a duo party exists, we keep it linked to the two Player IDs in the party so the pair can queue together. Quick signals are preset messages with no free text (section 2.11).
  • Connection data: your IP address when you connect to our online servers, which is used for rate limiting, abuse prevention, and security. In our logs, IP addresses are masked (the last octet of an IPv4 address and the host part of an IPv6 address are removed). See section 7 for how long it is kept.

Battle packets for an online match are forwarded in real time through our relay server between the players in that match. The relay only forwards packets while the match is running and does not store the content of battles.

2.5 Game Center (Optional)

If you sign in to Apple Game Center, we receive from Apple your Game Center player identifiers (game player ID and team player ID), your Game Center alias, and a signature that proves these identifiers are genuine. We use them to link your online player record to your Game Center account, so that your rank and statistics can follow you to a new device or a reinstalled app. You can use online play without Game Center. To stop using Game Center with the game, sign out of Game Center in iOS Settings or delete your online data (section 7). Your Game Center account is governed by Apple's privacy policy.

If you are signed in, achievement unlocks and leaderboard scores (for example, your ranked rating and total wins) are reported to Game Center, which is provided by Apple. Game Center shows them to other players according to Apple's settings. Scores and achievements that have already been reported to Game Center are managed by Apple; deleting your online data does not remove them from Game Center.

2.6 Push Notifications (Optional)

If you allow notifications, we store an Apple Push Notification service (APNs) device token so that we can send you invitations, match-found messages, friend-online alerts, and friend requests. You can turn each type of notification on or off in the game. The system permission is requested only when a notification is first needed. Notifications are delivered through Apple's service, and we do not use push notifications for advertising.

2.7 Friends, Blocks, and Reports

Friends, blocks, and reports are used only to operate online play, for example to decide who can invite you, to keep blocked players out of your games, and to review reported behavior or names. Where needed, we review reports manually. We may change a pilot name that has been reported by several different players.

2.8 Anonymous Usage and Crash Data (Optional)

To find bugs and improve the game, IRON VAULT can send anonymous usage, performance and crash data to our own server. This is on by default and you can turn it off at any time in Settings (設定) > Support (支援) > "Anonymous Data Sharing" (匿名數據分享). When you turn it off, collection stops immediately, data that has not been sent yet is deleted from your device, and the random identifier described below is deleted.

  • What is collected: game events such as starting and ending a session, tutorial steps, story chapters and stages started, cleared, failed or abandoned, which modes you play, match length and result, and changes to game settings; performance summaries (frame rate, device temperature state, graphics setting); and crash reports (where in the game's code the crash happened, the build number, your device model and iOS version, and the names of the last few game events). On iOS we also receive crash and hang diagnostics that Apple's MetricKit provides to the app, with the region setting removed.
  • What is not collected: your name, pilot name, Player ID, Game Center information, friends, chat or any text you type, contacts, location, advertising identifier (IDFA) or vendor identifier (IDFV). Events contain only predefined codes and numbers, never free text.
  • Identifier: the app creates a random installation identifier that is not linked to you, your online player record, your Game Center account or your device's other identifiers, plus a new random identifier for each play session. Turning the setting off and on again creates a new, unrelated identifier.
  • Not linked to you, not used for tracking: we do not link this data to your identity or your online player record, we do not use it for advertising, and we do not sell it or share it with third parties. Our server uses your IP address only momentarily to limit abusive traffic; it is not stored with the data.
  • Where it goes: data is sent over an encrypted connection (HTTPS) to our server and is processed only to operate, fix and improve IRON VAULT.

2.9 Replays and Highlights

Replays of your own recent matches are stored on your device (the most recent 20 matches; older ones are removed automatically). Online matches also have input logs stored on our server for 30 days, so that results can be verified and replays played back. Replays are visible to others only in the following cases:

  • Featured replays: for 7 days, the game shows ranked matches in which at least one human player is in the top 100 of the current season or all-time leaderboard. Featured replays show each human player's pilot name and tag (for example, #1234), their result and score, and the match result. They do not show Player IDs, Game Center information, or other statistics.
  • Deleted players: if a player deletes their online data, their name is no longer shown in featured replays, and their match records show "deleted".
  • Highlight clips: if you record a highlight clip, it is saved to your device and shared only through the share sheet that you choose.

2.10 Missions, Login Rewards, Season Pass and Achievements

Missions, login rewards, the season pass and achievements are free. They give only points, pass experience and cosmetic items, and never affect battles. Progress is kept on your device. If you play online, a merged copy of your progress record is also kept on our server, so that it can follow you to a new device or a reinstalled app. Our server keeps its own count of your online matches, and does not accept those counts from your device. Purchases of the season pass premium track are processed by Apple (section 4). Achievement unlocks are also sent to Game Center (section 2.5). Deleting your online data removes the progress record from our server.

2.11 Duo Parties and Quick Signals

A duo party lets two players queue together and be placed on the same team. The party is kept only while it is active. It ends when a member leaves, when a member is disconnected for longer than about 60 seconds, or when a member deletes online data. Quick signals are preset in-match messages (for example, "Focus fire", "Cover me" and "GG"). They are chosen from a fixed list, and the game does not send or accept free text. Signals are sent to the other players in the match, and their voice lines play on each player's device. Signals are not part of the replay input log.

2.12 Public Leaderboard and Pilot Card on the Website

Your pilot name, rank, rating, win count, most-used mech, cosmetic items and season medals may be shown on our public website (ironvault.neuralworkshk.com): as a leaderboard and as a pilot card, but only if you choose to show them. From version 1.4.3, the first time you enter the online lobby you are asked whether to show your pilot card and rank on the website. The choice is pre-set to "show", and it is saved only after you confirm it. If you have never answered, or you chose not to show, your name and card are never shown on the website. The website shows only these fields, never your Player ID, device identifiers, IP address or Game Center information. Your pilot card is reached through a random public identifier that our server derives from your Player ID with a secret key; it cannot be used to recover your Player ID. You can turn this off at any time in Settings > Online Settings ("Show my pilot card and rank on the website"). When it is off, the website lists you as an anonymous pilot with your rank and rating only, and your pilot card is no longer available. Turning it off does not delete your online record. This information is part of your user content and is public to anyone who visits the website.

2.13 Region and Faction (Website Statistics)

Region: if you choose, the online service uses your device's region setting (a country code such as HK or JP, the same value your device reports in its region settings). We do not use your IP address, your location, or GPS for this. You can choose "Automatic", pick a country yourself, or choose "Do not show". A country code is shown on the leaderboard, on your pilot card and in the in-game leaderboard only if you have chosen to show your pilot card, and a continent is derived from it. Faction: you pick UCA or FRL once when you first enter the online lobby, and you may change it once per season. Your faction is used for the faction war statistics. The website shows region and faction only for players who chose to show their pilot card. The aggregate statistics (player counts per faction and per country, and mech usage) are built from players who chose to show their card; any country with fewer than 3 such players is merged into "Other", so that no individual can be identified. Turning off the pilot card on the website hides your region and faction there as well. You can change your region or turn it off at any time in Settings > Online Settings.

3. Advertising (Google AdMob)

IRON VAULT shows rewarded ads and interstitial ads through Google AdMob. AdMob may collect device identifiers (such as the IDFA, which is used only if you grant permission through Apple's App Tracking Transparency prompt), approximate location (derived from your IP address), and usage data, in order to serve and measure ads.

Users in the European Union and the United Kingdom will see a Google User Messaging Platform (UMP) consent dialog and can choose how their data is used for ads.

You can turn off tracking at any time in iOS Settings > Privacy & Security > Tracking. Purchasing "Remove Ads" removes interstitial ads; optional rewarded ads stay available only when you choose to watch them. AdMob may also collect diagnostic data (such as crash and performance data) to provide its service. We do not send your Player ID, pilot name, Game Center information, friends list, or online play records to AdMob. For details on how Google handles data, see Google's Privacy Policy.

4. In-App Purchases

In-app purchases are processed entirely by Apple. We never see or handle your payment information. We only receive purchase receipts from Apple, which are used to unlock "Remove Ads", the "Supporter Pack" and the season pass premium track.

5. Redeem Codes

Redeem codes are verified locally on your device. The codes you enter are not uploaded.

6. Version Check

The game queries Apple's iTunes lookup API to find the latest version number of the app. No personal data is sent in this request.

7. Data Retention and Deletion

  • Data on your device: stays on your device for as long as the game is installed. Deleting the app deletes all local data.
  • Online player record (Player ID, pilot name, rank points, statistics, friends, blocks, and settings): kept until you delete your online data.
  • Match records and input logs: kept for 30 days, then deleted. Aggregated statistics (for example, total wins and play time) are kept until you delete your online data.
  • Push notification tokens: kept until Apple reports the token is no longer valid, you turn off notifications or unregister the device, or you delete your online data.
  • Reports you submitted: kept for 1 year.
  • Connection and security logs (IP addresses masked): kept for up to 7 days.
  • Game Center data: we keep only the identifiers described in section 2.5. Deleting your online data removes the link; it does not change your Game Center account.
  • Progress record (missions, season pass and achievements, section 2.10): kept until you delete your online data.
  • Replays on your device: the most recent 20 matches are kept on your device and removed automatically as new ones are added, or when you delete the app.
  • Anonymous usage and crash data (section 2.8): individual events are kept for 30 days; daily totals (for example, how many players finished a tutorial step on a given day) are kept for 90 days; crash reports are kept for 180 days. Because this data is not linked to you, we cannot find or delete it for a specific person; turn off "Anonymous Data Sharing" to stop sending it and delete any data still waiting on your device.

Delete your online data in the game: Online Versus (網上對戰) > Settings (設定) > "Delete My Online Data" (刪除我的網上資料), then confirm twice. This deletes your Player ID, tokens, settings, rank points, statistics, your missions, season pass and achievement progress, friends and blocks (in both directions), push notification tokens, and the reports you submitted (your identity is removed from them). In your match records, your Player ID is replaced with "deleted". After deletion, the same Player ID can no longer be used. Deletion takes effect in our live systems immediately.

Request deletion by email: if you cannot access the game, email us at the address in section 11 with the subject "Delete my online data", and include the Player ID shown in Settings (if you know it) or the Game Center account you used. We will respond within 30 days.

8. Children's Privacy

IRON VAULT is not designed for children under 13, and online play is intended only for players aged 13 and older. We do not knowingly collect data from children under 13. If you are under 13, please do not use online play or send us personal data. If you believe a child has provided us with personal data, please contact us and we will delete it.

9. Third-Party Services

We do not sell your personal data. Online play data is not used for tracking across other companies' apps or websites.

  • Google AdMob / User Messaging Platform (UMP): Displays ads and manages consent in regions that require it
  • Apple StoreKit: Processes in-app purchases
  • Apple MultipeerConnectivity: Provides nearby device-to-device battles
  • Apple iTunes lookup API: Used for the version check
  • Apple Game Center (GameKit): Optional sign-in and identity verification for online play
  • Apple Push Notification service (APNs): Delivers optional notifications
  • Apple MetricKit: Provides crash and hang diagnostics to the app, which are shared with our own server only as described in section 2.8

10. Changes to This Policy

We may update this Privacy Policy from time to time. The effective date at the top of this page shows when it was last changed. Please review it periodically.

11. Contact Us

© 2026 Neuralworks. All rights reserved.

隱私政策

IRON VAULT (鐵穹戰記)

生效日期:2026-10-17

1. 簡介

歡迎遊玩由 Neuralworks 發行的 iOS 遊戲《鐵穹戰記 IRON VAULT》(bundle ID:com.neuralworks.mecha)。本隱私政策說明遊戲會處理哪些資料、如何使用,以及你有甚麼選擇。本版適用於 1.2 及之後版本。1.1 新增網上對戰功能;1.2 新增任務、賽季通行證、成就、Game Center 排行榜、重播、組隊、快捷訊號,以及可選的匿名使用及當機資料功能。1.3 新增網上合作討伐(討伐紀錄與排行榜會保存於你的 Player ID,排行榜會顯示機師名)、可破壞掩體、天氣、訓練課程及輔助功能;輔助功能設定只儲存於你的裝置上。

2. 我們收集的資料

2.1 離線遊玩毋須帳號

你可以在沒有帳號、不用登入的情況下遊玩單人內容(劇情、對戰 CPU、訓練模式)。離線遊玩不會向我們傳送個人資料。

2.2 儲存在裝置上的資料

你的遊戲進度、設定及兌換紀錄只會儲存在你的裝置本機,不會上傳到我們的伺服器;第 2.4、2.8 及 2.10 節所述的網上對戰、匿名數據及進度同步資料除外。

2.3 附近對戰

附近對戰使用 Apple 的 MultipeerConnectivity,透過藍牙及本地網絡連接裝置。你的裝置名稱或玩家名稱會用來向對方玩家顯示身份,只會在連線期間使用,不會上傳給我們。

2.4 網上對戰及你的網上玩家紀錄

如果你使用網上對戰(開房、邀請、快速配對及網上排名),遊戲會建立一個匿名的玩家識別碼(Player ID)及一個秘密令牌(token),並儲存在你的裝置上。遊玩網上對戰時,我們不會要求你提供真實姓名、電郵地址或密碼。以下資料會儲存在由 Neuralworks 營運的網上伺服器:

  • 身份資料:你的 Player ID(隨機識別碼)、機師名(2 至 12 個字,由你設定,或取自 Game Center 別名),以及令牌的雜湊值(hash)。我們只儲存令牌的雜湊值,不會儲存令牌本身。
  • 排名及統計:軍功點、軍階及賽季紀錄、勝負、場數、遊玩時間、擊墜、被擊墜、助攻、戰鬥分數、連勝紀錄,以及最常用的機體類別。
  • 合作討伐:如果你進行網上合作討伐,你的討伐結果、通關時間及最佳紀錄會與你的 Player ID 一併儲存。討伐排行榜會向其他玩家顯示你的機師名(與其他網上排行榜相同)。合作討伐結果由我們的伺服器驗證。
  • 對局紀錄:每場網上對戰的日期、模式、時長、結果、你的分數,以及該場的輸入紀錄(input log)。輸入紀錄用於驗證結果及播放重播(第 2.9 節),不包含你的姓名或聯絡資料。
  • 社交資料:好友名單、好友請求、封鎖名單,以及你的邀請設定(例如「只限好友及最近對手」或「關閉」)。
  • 舉報:如果你舉報其他玩家,我們會儲存被舉報玩家的 Player ID、你所選的原因、可選填的備註(最多 200 字),以及相關的對局編號。舉報會連同你的 Player ID 一併儲存,以便處理。
  • 進度:如果你進行網上對戰,你的任務、登入獎勵領取紀錄、賽季通行證進度及成就解鎖,會以合併後的進度紀錄同步到我們的伺服器。伺服器亦會自行記錄你的網上對戰場數(第 2.10 節)。
  • 組隊及快捷訊號:組隊期間,我們會把隊伍與兩位玩家的 Player ID 連結,以便兩人一齊排隊。快捷訊號為預設訊息,不含自由文字(第 2.11 節)。
  • 連線資料:你連接網上伺服器時的 IP 位址,用於限制連線頻率、防止濫用及保障安全。紀錄中的 IP 位址會被遮蔽(IPv4 去除最後一組數字,IPv6 去除主機部分)。保存期限見第 7 節。

網上對戰期間的對戰封包會由我們的中繼伺服器(relay)即時轉送給同一場對局的玩家。中繼伺服器只在對局進行期間轉送封包,不會儲存對戰內容。

2.5 Game Center(可選)

如果你登入 Apple Game Center,我們會從 Apple 取得你的 Game Center 玩家識別碼(遊戲玩家 ID 及團隊玩家 ID)、Game Center 別名,以及用來證明這些識別碼真確的簽名。我們用這些資料將你的網上玩家紀錄綁定到 Game Center 帳號,讓你的軍階及統計可以在新裝置或重新安裝後保留。你不登入 Game Center 也可以玩網上對戰。如要停止以 Game Center 綁定,可在 iOS 設定登出 Game Center,或刪除你的網上資料(見第 7 節)。你的 Game Center 帳號受 Apple 的私隱政策規管。

如果你已登入,成就解鎖及排行榜分數(例如排位軍功點及總勝場)會回報到 Game Center,該服務由 Apple 提供。Game Center 會按照 Apple 的設定向其他玩家顯示這些資料。已回報給 Game Center 的分數及成就由 Apple 管理;刪除網上資料並不會將其從 Game Center 移除。

2.6 推送通知(可選)

如果你允許通知,我們會儲存 Apple 推送通知服務(APNs)的裝置令牌(device token),以便向你發送邀請、配對成功、好友上線及好友請求的通知。你可以在遊戲內逐項開啟或關閉各類通知。系統權限只會在首次需要通知時才詢問。通知經由 Apple 的服務發送,我們不會利用推送通知發放廣告。

2.7 好友、封鎖及舉報

好友、封鎖及舉報資料只用於營運網上對戰,例如決定誰可以邀請你、阻止被封鎖的玩家進入你的對局,以及審閱被舉報的行為或名稱。有需要時,我們會人手審閱舉報。若某個機師名被多名不同玩家舉報,我們可能會更改該名稱。

2.8 匿名使用及當機資料(可選)

為了找出錯誤及改善遊戲,《鐵穹戰記》可將匿名的使用、效能及當機資料傳送到我們自己的伺服器。此功能預設開啟,你可隨時在 設定 > 支援 >「匿名數據分享」關閉。關閉後會即時停止收集,尚未傳送的資料會從你的裝置刪除,下述的隨機識別碼亦會被刪除。

  • 收集的資料:遊戲事件,例如開始及結束遊戲、教學步驟、劇情章節及關卡的開始、過關、失敗或放棄、你遊玩的模式、對局時長及結果,以及遊戲設定的改動;效能摘要(畫面更新率、裝置溫度狀態、畫質設定);以及當機報告(當機發生在遊戲程式碼的位置、版本編號、裝置型號及 iOS 版本,以及最近幾個遊戲事件的名稱)。在 iOS 上,我們亦會收到 Apple MetricKit 提供給本 App 的當機及無回應診斷資料(已移除地區設定)。
  • 不會收集的資料:你的姓名、機師名、Player ID、Game Center 資料、好友、聊天或任何你輸入的文字、通訊錄、位置、廣告識別碼(IDFA)或供應商識別碼(IDFV)。事件只包含預先定義的代碼及數字,絕不包含自由文字。
  • 識別碼:App 會建立一個隨機的安裝識別碼,它與你本人、你的網上玩家紀錄、Game Center 帳號或裝置的其他識別碼均無關連;每次遊玩亦會另建一個新的隨機識別碼。關閉後再開啟此設定,會建立一個全新、互不相關的識別碼。
  • 不連結你的身份、不用於追蹤:我們不會將這些資料連結到你的身份或網上玩家紀錄,不會用於廣告,亦不會出售或與第三方分享。伺服器只會短暫使用你的 IP 位址以限制濫用流量,不會與資料一併儲存。
  • 傳送方式:資料經加密連線(HTTPS)傳送到我們的伺服器,只用於營運、修正及改善《鐵穹戰記》。

2.9 重播及精華片段

你自己最近的對局重播會儲存在你的裝置上(最多 20 場,較舊的會自動移除)。網上對戰的輸入紀錄則會在我們的伺服器保存 30 日,以便驗證結果及播放重播。重播只會在以下情況向其他人顯示:

  • 精選重播:在 7 日內,遊戲會顯示至少有一名真人玩家位列當季或歷史排行榜頭 100 名的排位對局。精選重播會顯示每位真人玩家的機師名及 #標籤(例如 #1234)、其結果及分數,以及對局結果。精選重播不會顯示 Player ID、Game Center 資料或其他統計。
  • 已刪除的玩家:如果玩家刪除網上資料,其機師名將不再在精選重播中顯示,對局紀錄中會顯示為「deleted」。
  • 精華片段:如果你錄製精華片段,片段會儲存在你的裝置上,並只會透過你自己選擇的分享表單分享。

2.10 任務、登入獎勵、賽季通行證及成就

任務、登入獎勵、賽季通行證及成就全部免費,只提供軍功點數、通行證經驗值及外觀項目,絕不影響對戰。進度主要儲存在你的裝置上。如果你進行網上對戰,合併後的進度紀錄亦會保存在我們的伺服器上,以便你換到新裝置或重新安裝後仍可保留進度。伺服器會自行記錄你的網上對戰場數,並不接受來自你裝置的該等數字。賽季通行證高級線的購買由 Apple 處理(第 4 節)。成就解鎖亦會回報到 Game Center(第 2.5 節)。刪除網上資料會從我們的伺服器移除進度紀錄。

2.11 組隊及快捷訊號

組隊功能讓兩名玩家一齊排隊,並被配對到同一隊。隊伍只會在有效期間保留,並會在某位成員離開、斷線超過約 60 秒,或某位成員刪除網上資料時結束。快捷訊號是對局中的預設訊息(例如「集中攻擊」、「掩護我」及「GG」)。訊號只能從固定清單中選擇,遊戲不會傳送或接收自由文字。訊號會傳送給對局中的其他玩家,語音會在各玩家的裝置上播放。訊號不屬於重播的輸入紀錄。

2.12 公開排行榜及網站機師卡

只有在你選擇公開時,你的機師名、軍階、段位分數、勝場、常用機體、外觀項目及賽季勳章才可能會在我們的公開網站(ironvault.neuralworkshk.com)顯示,包括排行榜及機師卡。由 1.4.3 版起,你第一次進入網上大廳時會被問是否在官網顯示機師卡及排名;選項預設為「公開」,但須你確認後才會儲存。若你從未作答,或選擇不公開,你的名字及機師卡都不會在官網顯示。網站只會顯示以上欄位,絕不會顯示你的 Player ID、裝置識別碼、IP 位址或 Game Center 資料。你的機師卡透過伺服器以秘密金鑰由 Player ID 衍生出的隨機公開識別碼連結,該識別碼無法還原為你的 Player ID。你可以隨時在「設定 → 網上設定」關閉「官網顯示機師卡及排名」。關閉後,排行榜會以「匿名機師」顯示你的軍階及段位分數,你的機師卡亦不再可以瀏覽。關閉不會刪除你的網上紀錄。此資料屬於用戶內容,任何瀏覽網站的人都可以看到。

2.13 地區及陣營(官網統計)

地區:如你選擇,網上服務會使用你裝置的地區設定(國家代碼,例如 HK 或 JP,即裝置地區設定所報的值)。我們不會為此使用你的 IP 位址、位置或 GPS。你可以選「自動」、自行揀國家,或選「唔顯示」。國家代碼只會在你選擇公開機師卡時,顯示於排行榜、機師卡及遊戲內排行榜;洲份由國家代碼推算。陣營:你第一次進入網上大廳時揀選 UCA 或 FRL,之後每季可以更改一次。陣營用於陣營戰統計。官網只會為選擇公開機師卡的玩家顯示地區及陣營。總體統計(各陣營人數、各國人數及機體使用率)只計選擇公開機師卡的玩家;少於 3 位玩家的國家會合併為「其他」,以免認出個人。關閉官網機師卡會同時隱藏你在官網上的地區及陣營。你可以隨時在「設定 → 網上設定」更改或關閉地區。

3. 廣告(Google AdMob)

遊戲透過 Google AdMob 顯示獎勵廣告及插頁廣告。AdMob 可能會收集裝置識別碼(例如 IDFA,只有在你透過 Apple 的 App 追蹤透明度(ATT)提示同意後才會使用)、粗略位置(根據 IP 位址推算)及使用數據,用來顯示及衡量廣告成效。

歐盟及英國的用戶會看到 Google User Messaging Platform(UMP)同意視窗,可自行選擇資料如何用於廣告。

你可隨時在 iOS 設定 > 隱私權與安全性 > 追蹤 內關閉追蹤。購買「去除廣告」會移除插頁廣告;獎勵廣告仍然可以由你自行選擇觀看。AdMob 亦可能收集診斷資料(例如當機及效能數據)以提供服務。我們不會把你的 Player ID、機師名、Game Center 資料、好友名單或網上對戰紀錄傳送給 AdMob。有關 Google 如何處理資料,請參閱 Google 私隱政策。

4. App 內購買

App 內購買完全由 Apple 處理,我們不會接觸你的付款資料,只會收到 Apple 發出的購買憑證,用來解鎖「去除廣告」、「支援者包」及賽季通行證高級線。

5. 兌換碼

兌換碼在你的裝置本機驗證,你輸入的兌換碼不會上傳。

6. 版本檢查

遊戲會向 Apple 的 iTunes lookup API 查詢 App 的最新版本號,此請求不會傳送任何個人資料。

7. 資料保留與刪除

  • 裝置上的資料:在遊戲安裝期間保留在你的裝置上。刪除 App 即會刪除所有本機資料。
  • 網上玩家紀錄(Player ID、機師名、軍功點、統計、好友、封鎖名單及設定):保留至你刪除網上資料為止。
  • 對局紀錄及輸入紀錄:保留 30 日,之後刪除。匯總統計(例如總勝場及總遊玩時間)保留至你刪除網上資料為止。
  • 推送通知令牌:保留至 Apple 回報該令牌已失效、你關閉通知或取消登記裝置、或你刪除網上資料為止。
  • 你提交的舉報:保留 1 年。
  • 連線及安全紀錄(IP 位址已遮蔽):最長保留 7 日。
  • Game Center 資料:我們只保留第 2.5 節所述的識別碼。刪除網上資料會移除綁定,但不會改變你的 Game Center 帳號。
  • 進度紀錄(任務、賽季通行證及成就,第 2.10 節):保留至你刪除網上資料為止。
  • 裝置上的重播:最近 20 場對局會保存在你的裝置上,新增時會自動移除較舊的,或在刪除 App 時一併移除。
  • 匿名使用及當機資料(第 2.8 節):個別事件保留 30 日;每日匯總數字(例如某日有多少玩家完成某個教學步驟)保留 90 日;當機報告保留 180 日。由於這些資料不會連結到你本人,我們無法為特定人士找出或刪除;請關閉「匿名數據分享」以停止傳送,並刪除仍在你裝置上等待傳送的資料。

在遊戲內刪除網上資料:網上對戰 > 設定 > 「刪除我的網上資料」,然後確認兩次。此操作會刪除你的 Player ID、令牌、設定、軍功點、統計、任務、賽季通行證及成就進度、好友及封鎖名單(雙向)、推送通知令牌,以及你提交的舉報(舉報中你的身份會被移除)。在對局紀錄中,你的 Player ID 會被換成「deleted」。刪除後,同一個 Player ID 將無法再使用。刪除會即時在我們的線上系統生效。

以電郵要求刪除:如果你無法進入遊戲,可發送電郵至第 11 節所列地址,主旨請寫「刪除我的網上資料」,並提供你在設定中顯示的 Player ID(如你知道),或你所使用的 Game Center 帳號。我們會於 30 日內回覆。

8. 兒童私隱

本遊戲並非為 13 歲以下兒童而設計,網上對戰只供 13 歲或以上的玩家使用。我們不會刻意收集 13 歲以下兒童的資料。如你未滿 13 歲,請不要使用網上對戰,也請不要向我們提供個人資料。如你認為有兒童向我們提供了個人資料,請聯絡我們,我們會予以刪除。

9. 第三方服務

我們不會出售你的個人資料。網上對戰資料不會用於追蹤你在其他公司的 App 或網站上的活動。

  • Google AdMob / User Messaging Platform(UMP):顯示廣告,並在有需要的地區管理同意選項
  • Apple StoreKit:處理 App 內購買
  • Apple MultipeerConnectivity:提供附近裝置之間的對戰連線
  • Apple iTunes lookup API:用於版本檢查
  • Apple Game Center(GameKit):網上對戰的可選登入及身份驗證
  • Apple 推送通知服務(APNs):傳送可選的通知
  • Apple MetricKit:向 App 提供當機及無回應診斷,相關資料只會按第 2.8 節所述傳送到我們自己的伺服器

10. 政策更新

我們可能不時更新本隱私政策,本頁頂部的生效日期會顯示最近一次修改的日期。請定期查閱。

11. 聯絡我們

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